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Empire total war darthmod austria
Empire total war darthmod austria












empire total war darthmod austria

Nothing past turn 1 is completely set in stone. If you run low on funds, try selling Serbia to Prussia for a good price.

empire total war darthmod austria

Needless to say I accepted.īuild schools and trading ports. I don't know if this was supposed to happen, but I tried selling the Barbary States my techs and they counteroffered to give me a territory in exchange for my techs and unlimited military access.

empire total war darthmod austria

Sell your technologies to anyone willing to buy make as many trading agreements as you can. Move the European army towards Crimea, which will need defending from the Russians soon. Spend any remaining gold on upgrading cultural structures to make way for observatories. Raise taxes to maximum exempt all regions except the home region from tax. France is also going to lose the region shortly due to unrest, where it will declare independence as the Mamelukes, which can be useful in any way between being a buffer state and becoming a stalwart ally. Not only does this give a huge boost in funds, it also mostly cuts hostile persia off from you. 20 turns of military access, and all your techs in exchange for physiocracy, 8,000 gold and trading rights. Destroy all fishing ports to make room for trading ports for what trading ports there are, start building dhows which are to make a beeline for the trading spots. Disband all Semenys, Bashi-Bazouks and Musellims (which are nearly useless in combat and eat up your very meagre income). Offer Venice Bosnia in exchange for Morea (this will prolong peace with them and eliminate one front on where you have to station your troops). Destroy the mosque in Anatolia and the coffee house in Egypt, to make room for schools. The first, easiest choice is to rearrange the ministers so that the best possible stats are available. I decided from the outset that I was going to switch to a republic due to the horrible ruler the Ottomans start off with and from the bonuses in town wealth growth and research rate, both of which the Ottomans desperately need. The first turn for every faction is always crucial, as every decision made compounds into the future. Use geography to make sure that your shots achieve maximum effect.Īll other units are either awful or have a better version listed above do not recruit them. They're pretty bad in a melee, though.Įxpensive, but potentially necessary. Place them behind Isarelys and they'll handily fire shots over their heads. Purchase at your own risk.Īvailable only in (surprise!) Armenia with the DLC, Armenian Archers are excellent support troops, particularly against cavalry and melee infantry. Sometimes it'll kill everything, and sometimes it won't hurt a fly. There are probably better ways you could be spending your money than recruiting these guys, though.Īn extremely circumstantial piece of artillery. These melee guys are quite good at defending walls. Don't get them bogged down in a melee with infantry, though, they'll get torn to shreds. They are the perfect complement to your Isarelys. They don't have much ammunition, but they usually have enough to last a battle. Their ability to fire whilst in the saddle is extremely potent, making them better than any other cavalry in the early game by a long shot. They can only be recruited in Bosnia, however. Hayduts and Panduks are better than Azzars, with Panduks having superior melee capabilities and the irregulars having better accuracy. If you play my strategy, you'll be losing bosnia for a bit early on and Azzars will be your only choice. Without DLC, Azzars are your only early option for skirmishers. Train some, but only the bare minimum of what you need to survive.Īzzars, Haydut Irregulars, Bosnian Panduks Be prepared to support them in any way possible as they will always be fighting an uphill battle. Palestinian Auxiliaries have better accuracy but not much else in addition, they require a barracks in Palestine which is pricey, and cannot use bayonets or square formation, making them inferior in a melee. Compared to actual line infantry, however, Isarelys are awful, with all-round inferior stats and no rank fire ability. Isarelys are also some of the only units that can utilize bayonets and square formation. These are the best equivalent to line infantry you can obtain in the early game. Early Unit Overview Isarelys/Palestinian Auxiliaries














Empire total war darthmod austria